Monthly Archives: February 2016

Run your own Basic4GL code on Android

I’m very excited to announce the first┬áBasic4GL Mobile release which you can actually run your own Basic4GL code. Please keep in mind this is a very early development release. Don’t be surprised if a lot of BASIC commands haven’t been … Continue reading

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Basic4GL on Android – Text and Sprites

Things are starting to take shape with the Android version of Basic4GL mobile. (You can download an apk of the above demo here) Implemented so far are: Standard BASIC functions (string, maths functions etc) Vector and matrix algebra Text input/output … Continue reading

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