Category Archives: Progress

Basic4GL on Android – Text and Sprites

Things are starting to take shape with the Android version of Basic4GL mobile. (You can download an apk of the above demo here) Implemented so far are: Standard BASIC functions (string, maths functions etc) Vector and matrix algebra Text input/output … Continue reading

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Basic4GL on Android – Standard BASIC functions

    Another step closer to getting a Basic4GL program to run on Android. I’ve converted the standard BASIC function library to use the plugin library registration method, and split it into general and a small amount of Windows specific code … Continue reading

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Colour compression results

Here’s the result of the modified DXT1 colour compression experiment: The left side is standard DXT1 texture compression. The right side is the modified version, which involves shortening the reference colours to 15-bits and using the 2 spare bits as an “exponent”. The … Continue reading

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Colour compression

What happens when you change your colour compression logic without updating the decompression code…

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