Category Archives: Sparse Voxel Octree

Cyberspace using voxels

This is a somewhat unrefined brain-dump of an idea that’s been developing in my brain for a while. It has a bit to do with voxels. Not really anything to do with Basic4GL. (It also tests pasting markdown into WordPress.) … Continue reading

Posted in Cyberspace, Ideas, Miscellaneous, Sparse Voxel Octree | Tagged , , , , , , | 2 Comments

SVOs and back-face culling

Consider a green forest canopy over a brown dirt forest floor. The voxelisation process will convert it to a sheet of brown voxels, with a sheet of green voxels over the top.¬†As it calculates the down-sampled versions for the higher … Continue reading

Posted in Development blog, Sparse Voxel Octree, Thin Wall | Comments Off on SVOs and back-face culling

Voxelising polygon models by rendering slices

Background I’ve had some success with combining voxel ray-casting and traditional polygon rendering in the same engine. A sparse voxel octree works very well for medium to far (to very far) content due to the built-in general-purpose level of detail … Continue reading

Posted in Development blog, Sparse Voxel Octree | Comments Off on Voxelising polygon models by rendering slices