I’m Tom Mulgrew.
Several years ago I created Basic4GL, met a lot of awesome people, and learned a little bit about OpenGL 1.1 (remember that?). It was one of the most rewarding and unexpected experiences I’ve ever had.
These days I’m researching Sparse Voxel Octree ray-casting with CUDA. So I’m most likely to blog about that.
YouTube channel https://www.youtube.com/watch?v=XkSS_veoSg0