How to get started with Basic4GL Mobile.
The general purpose commands and functions (e.g. input, output, file I/O).
How to use the sprite and tilemap routines to create 2D graphics.
Routines for phone/tablet specific functions like multi-touch input.
The Basic4GL BASIC language syntax.
Introduction to the Basic4GL Mobile integrated debugger, and how to use it.
How to use Basic4GL Mobile to create a standalone Android App (.apk file).
Note: Requires Basic4GL Mobile Pro.
How to use Basic4GL Mobile to create a WebAssembly application which can run in a web browser.
Ask a question in the discussion forum
Join the Facebook group
Email me directly
Follow Basic4GL Mobile on Twitter
Read Tom's blog
© Tom Mulgrew