How to get started with Basic4GL Mobile.
The general purpose commands and functions (e.g. input, output, file I/O).
How to use the sprite and tilemap routines to create 2D graphics.
Routines for phone/tablet specific functions like multi-touch input.
The Basic4GL BASIC language syntax.
How to write OpenGL ES programs in Basic4GL Mobile.
Introduction to the Basic4GL Mobile integrated debugger, and how to use it.
How to use Basic4GL Mobile to create a standalone Android App (.apk file).
Note: Requires Basic4GL Mobile Pro.
How to use Basic4GL Mobile to create a WebAssembly application which can run in a web browser.
Ask a question in the discussion forum
Join the Facebook group
Email me directly
Follow Basic4GL Mobile on Twitter
Read Tom's blog
© Tom Mulgrew