Basic4GL Qt IDE

I’ve started rewriting the Basic4GL IDE using Qt. Mainly because I want an open source¬†UI library, but there’s also the added benefit of it looking slightly more modern.

Here’s what I have so far:

For reference the current released Basic4GL looks like this:


I plan to use the Qt version to create a dedicated IDE for Basic4GL Mobile as well, which will use the Basic4GL Mobile Windows platform runtime to ensure the same BASIC commands are available as in the Android runtime.

It all builds on Visual Studio 2013 Community Edition, so once it’s up on Github (or somewhere), people will be able to build the full Basic4GL including IDE using freely downloadable¬†libraries and tools.

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