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Tag Archives: basic4gl
Run your own Basic4GL code on Android
I’m very excited to announce the firstĀ Basic4GL Mobile release which you can actually run your own Basic4GL code. Please keep in mind this is a very early development release. Don’t be surprised if a lot of BASIC commands haven’t been … Continue reading
Basic4GL on Android – Text and Sprites
Things are starting to take shape with the Android version of Basic4GL mobile. (You can download an apk of the above demo here) Implemented so far are: Standard BASIC functions (string, maths functions etc) Vector and matrix algebra Text input/output … Continue reading
Basic4GL on Android – Standard BASIC functions
Another step closer to getting a Basic4GL program to run on Android. I’ve converted the standard BASIC function library to use the plugin library registration method, and split it into generalĀ and a small amount of Windows specific code … Continue reading
Basic4GL on Android
A break from the sparse voxel octree stuff… This is probably the first significant thing I’ve done with Basic4GL in years. What you can see is the result of Basic4GL op-codes running on the C++ Basic4GL virtual machine which runs … Continue reading